5.2.0

CHANGE LOG

MCCC CHANGES:

 • Fixed problem with Pet Pregnancy Percentage setting dialog that would generate a mc_cmd_center.log when a value was set for either adult or elder.

 • Fixed a problem with cleaning Sim’s bathing outfits that could happen when bad cc was flagged as “Bathing category compatible” that was a full-body outfit.  When the bathing outfit was cleaned, it would not generate the “top” and “bottom” outfit types after deleting the invalid “full-body” type.

 • Added MC Control - Give NPC Sims commands as though you were controlling them yourself.  Clicking on NPC (Human) Sims will now show a MC Control menu option in the MCCC Sim dialog.  Clicking on this menu will then ask for a “target Sim” to be selected from the current lot.  The initial selected Sim is the “Actor Sim”.  After choosing a “target Sim”, a list of all valid interactions that the actor Sim can perform with the target Sim will appear by category in the MC Control dialog.  Choosing an interaction from this dialog will perform the interaction with the two Sims.

  
Notes:

 • NPC Sims don’t have all of the interactions available to them that active Sims have so don’t expect to see everything you would see for an active Sim.  Things like “Ask about Career” and things that help active Sims get to know NPC’s, EA filters out for NPC’s altogether.

 • NPC Sims may decide it’s time to leave and ignore commands.  The EA core code can push a “leave now” command to NPC’s and if that happens, they leave.

 • Some interactions may show-up but may just do nothing.  Some interactions have internal code that make them not valid for NPC’s.  There’s nothing on these that I can check at a high level to keep them from showing-up.  I have tried to bypass the ones that I have been able to find so they don’t show-up, but there are a lot of interactions out there and no way for me to test them all.

 • Interactions added by custom mods will not show-up for NPC’s.  There’s no way for me to determine if these interactions are valid, whether they will cause serious issue if I allow them, or if they just won’t work.  So all are just bypassed.  Custom Mods can make their own interactions for NPC’s to interact with one another, like WW does with its interactions.

 • Added Seasons Immortal Sims to the “Disable Immortal Sims” setting.  If enabled, this will turn-on aging for Scarecrows.

 • Added a new command to the MC CAS Sim dialog, “Change Personality Traits”.  This option will allow changing personality traits for Sims without going into CAS.  This option is available for Children as well, which makes the MC CAS menu available for them when it was not previously.  It isn’t valid for Pets as the dialog available to mods for this isn’t setup to work with pet Sims by EA.

 • Fixed an issue with using the “Set Age” Sim Commands where the Sim’s model could be stretched or compacted when aging-up or down due to cached interaction animations that expected the Sim to be a particular height.  This should also fix issues which could happen if a Toddler was being carried and the “Set Age” command was run on them.

 • Fixed an issue with Allow Male Pregnancy that could result in Males never being selected by random pregnancy.  Thanks, Skye, for bringing this to my attention!



MC WOOHOO CHANGES:

 • Added some missing Try for Baby and Woohoo interactions to MC Woohoo (Leaf Pile and Lighthouse).